Aquatect: Educational Toy
Aquatect is a learn-to-code toy. Through a simple drag and drop interface of colourful blocks (based on visual coding interfaces like Scratch), children create real code to determine the appearance and behaviour of fish tank components including the lights, bubbles and robotic fish.
I used Zuru’s robofish for the prototype - I do not claim the fish as my own work.
Company
School Project
Year
2014
Role
Conceptualization, Prototyping, App Design, Branding
App Screens
Powered by arduino, the LED lighting and on/off pattern off the pump have been programmed.
"Splash"
The loading screen of the app, showing the Aquatect logo. I selected bright, contrasting colours to appeal to children and also to work well as various options for buttons within the app.
Set up
Showing how to get started.
Set up
Powered by arduino, the LED lighting and on/off pattern off the pump have been programmed.
I used Zuru’s robofish for the prototype - I do not claim the fish as my own work.
Set up
Powered by Arduino, the LED lighting and on/off pattern off the pump have been programmed.
I used Zuru’s robofish for the prototype - I do not claim the fish as my own work.
Working Prototype
Powered by arduino, the LED lighting and on/off pattern off the pump have been programmed.
I used Zuru’s robofish for the prototype - I do not claim the fish as my own work.